Writing
Notes on game design, development and the cloud
Mostly game design and development — what we learn turning a beloved board game into a digital one — with the occasional detour into the cloud.
2026
- Oct 22, 2026 A* when cost isn't distance: pathfinding for board games Most A* tutorials stop at a grid with a few walls. Here's what changes when every step costs money, some costs live between the squares, and your estimate has to stay honest. Game Dev
- Oct 21, 2026 Two years to find a path A* was the obvious choice for Empire Builder's pathfinding. Making it trustworthy took the better part of two years, a river that cost players millions, and a lesson about who owns what on a two-person team. Game Dev